The Dreamcast port divided opinion platform-specific magazines praised it, while general reviewers found it to be the weakest version. Several critics felt the series was becoming stale. Reception of the game was generally positive, with many praising it as a return to form following Tomb Raider III, but noting a lack of major innovation. The music was composed by Peter Connelly in his first major work on the series. The Dreamcast version emerged following the end of Sony's PlayStation exclusivity agreement with Eidos. While the same basic engine was used, it was extensively redesigned for better graphics and more intelligent enemy behaviour. Due to the strain of developing Tomb Raider titles non-stop since 1996, and general fatigue with the character, the Core Design staff wrote the narrative to end with Lara's death. Production of The Last Revelation began in 1998. Gameplay features Lara navigating levels split into multiple areas and room complexes, fighting enemies and solving puzzles to progress. The narrative follows archaeologist-adventurer Lara Croft as she races to imprison the Egyptian god Set after she accidentally sets him free. It is the fourth instalment in the Tomb Raider series.
It first released for PlayStation and Microsoft Windows in 1999, then on Dreamcast and Mac OS the following year. Tomb Raider: The Last Revelation is an action-adventure video game developed by Core Design and published by Eidos Interactive.